######## LIGHTS ####################

######## Ceiling Lights ###############


create 150WattOVER(lightingCeilingBaskis_light)
create flourescent(lightingCeilingBaskis_light)


create 75WattOVER2(lightingCeilingLyra_light)
create household(lightingCeilingLyra_light)


create 75WattOVER(lightingCeilingSphereRegolit_light)
create household(lightingCeilingSphereRegolit_light)



########### Floor lights ############

create 75WatterFL(lightingFloorOrgelVreten_light)
create householdlightingFloorOrgelVreten_light)

create FireTable(lightingTableTealightIkeaPS_light)
create matchflame(lightingTableTealightIkeaPS_light)

create 75WattFL2(lightingFloorMarek_light)
create household(lightingFloorMarek_light)

create 75WattFL(lightingFloorStorm_light)
create whiteLight(lightingFloorStorm_light)




######### OUTDOOR lights ##########

######### Table lights ###########

create 75WattTABLE(lightingTableOrgel_light)
create household(lightingTableOrgel_light)

create 75WattTABLE(lightingTableSkimra_light)
create household(lightingTableSkimra_light)

create 60WattTABLE(lightingTableMylonit_light)
create household(lightingTableMylonit_light)

create 75WattTABLE(lightingTableLampan_light)
create household(lightingTableLampan_light)

create officetablelamp(lightingTableKila_light)
create household(lightingTableKila_light)


######### Wall lights ##########

######## Special Objects ###############

create 50-Watt(tvCenterExpedit_light)
create SOFTBLUE(tvCenterExpedit_light)

########## Windows ##############

#create WSix(doorBrasserie_0_0_0_N_light) ## WTF IS A DOOR FROM THE ORGINIAL GAME HERE!?!? ITS NOW DISBLED
#create WSix(doorBrasserie_0_1S_0_S_light)
#create WSix(doorBrasserieDiagonal_0_0_0_NW_light)
#create WSix(doorBrasserieDiagonal_0_0_0_SE_light)
#create NS(doorBrasserie_0_0_0_N_light)
#create NS(doorBrasserie_0_1S_0_S_light)
#create EW(doorBrasserieDiagonal_0_0_0_NW_light)
#create EW(doorBrasserieDiagonal_0_0_0_SE_light)
#create noAngle(doorBrasserie_0_0_0_N_light)
#create noAngle(doorBrasserie_0_1S_0_S_light)
#create noAngle(doorBrasserieDiagonal_0_0_0_NW_light)
#create noAngle(doorBrasserieDiagonal_0_0_0_SE_light)

#create WSix(doorBrasserieArch_0_0_0_N_light) WTF THIS TOO!!
#create WSix(doorBrasserieArch_0_1S_0_S_light)
#create WSix(doorBrasserieArchDiagonal_0_0_0_NW_light)
#create WSix(doorBrasserieArchDiagonal_0_0_0_SE_light)
#create NS(doorBrasserieArch_0_0_0_N_light)
#create NS(doorBrasserieArch_0_1S_0_S_light)
#create EW(doorBrasserieArchDiagonal_0_0_0_NW_light)
#create EW(doorBrasserieArchDiagonal_0_0_0_SE_light)
#create noAngle(doorBrasserieArch_0_0_0_N_light)
#create noAngle(doorBrasserieArch_0_1S_0_S_light)
#create noAngle(doorBrasserieArchDiagonal_0_0_0_NW_light)
#create noAngle(doorBrasserieArchDiagonal_0_0_0_SE_light)

#create WFive(windowBrasserie_0_0_0_N_light)
#create WFive(windowBrasserie_0_1S_0_S_light)
#create WFive(windowBrasserieDiagonal_0_0_0_NW_light)
#create WFive(windowBrasserieDiagonal_0_0_0_SE_light)
#create NS(windowBrasserie_0_0_0_N_light)
#create NS(windowBrasserie_0_1S_0_S_light)
#create EW(windowBrasserieDiagonal_0_0_0_NW_light)
#create EW(windowBrasserieDiagonal_0_0_0_SE_light)

#create WFive(windowTwoTileWideBrasserie_0_0_0_N_light)
#create WFive(windowTwoTileWideBrasserie_0_1S_0_S_light)
#create WFive(windowTwoTileWideBrasserie_1E_0_0_N_light)
#create WFive(windowTwoTileWideBrasserie_1E_1S_0_S_light)
#create WFive(windowTwoTileWideBrasserieDiagonal_0_0_0_NW_light)
#create WFive(windowTwoTileWideBrasserieDiagonal_1E_1N_0_NW_light)
#create WFive(windowTwoTileWideBrasserieDiagonal_0_0_0_SE_light)
#create WFive(windowTwoTileWideBrasserieDiagonal_1E_1N_0_SE_light)
#create NS(windowTwoTileWideBrasserie_0_0_0_N_light)
#create NS(windowTwoTileWideBrasserie_0_1S_0_S_light)
#create NS(windowTwoTileWideBrasserie_1E_0_0_N_light)
#create NS(windowTwoTileWideBrasserie_1E_1S_0_S_light)
#create EW(windowTwoTileWideBrasserieDiagonal_0_0_0_NW_light)
#create EW(windowTwoTileWideBrasserieDiagonal_1E_1N_0_NW_light)
#create EW(windowTwoTileWideBrasserieDiagonal_0_0_0_SE_light)
#create EW(windowTwoTileWideBrasserieDiagonal_1E_1N_0_SE_light)

########## Doors ##############

